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Collaboration Track Courses

C100 Series Courses

C100 series courses are designed to jump-start your Second Life collaboration projects in different areas: training and development, organizational knowledge management, project management, internal meetings and brainstorming sessions. One and a half hour -- long session is packed with real-life experience, discussion of best practices and common mistakes, review of available tools and examples of their real-life use.

Prerequisites:
Second Life account, computer capable of running Second Life, ability to run UltraVNC (remote desctop software).

C101: Enterprise Collaboration in Second Life: applications for training and development -- 1.5 hours
Learn how you can use Second Life to collaboratively create interactive e-learning materials, let trainees work on a task as a group, add element of excitement to your training sessions.
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C102: Enterprise Collaboration in Second Life: applications for organizational knowledge management -- 1.5 hours
Learn how to provide an environment for employees to contribute and share knowledge, visualize and comprehend complex information, process or procedure.
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C103: Enterprise Collaboration in Second Life: applications for project management -- 1.5 hours
Learn how to use Second Life and web interface to allow employees work tohether on creating project timeline / flow chart, access and update it as needed, discuss project progress and demonstrate models - from different locations without a need for travel.
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C104: Enterprise Collaboration in Second Life: applications for brainstorming sessions -- 1.5 hours
Learn how to use Second Life to bring together geographically dispersed teams, document the ideas during the discussion and produce tangible results that can be saved, accessed and distributed among employees.
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General
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About AHG
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E-Learning Content Development
Training & Collaboration with Virtual Worlds
Web-based Software
Collaborative Knowledge Management (cKM)
Branching Story Authoring Software
Training Management Software
Printer Diamond
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Virtual Worlds Concept Development & Project Management
Starting in Second Life
New-Hire Orientation in Second Life
Communication Training - Robotic Avatars
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Enterprise Virtual Worlds Solutions
Immersive Communication Training System
Collaborative Knowledge Management
Teamwork Simulation
Robotic Instructors
Working Under Pressure Simulation
Hands-on Training Tools
Virtual Worlds in Corporate Settings: Training Courses
Executive Track
Instructional Designer / Developer Track